michelle driskill-smith
(formerly breiner)
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   [ video games design ]

   [ Bladeforce ]
 

 

"BEST 3DO GAME"  Game Players December 1995  "95 Percent Ultimate"  Game Players December 1995
"BladeForce is simply one of the best games I have ever played . . . The whole thing is just one big excuse to fly around and destroy as much stuff as possible, and that's very, very cool." Game Players, December 1995
"FIVE STARS"  Next Generation December 1995
"Key Software"  (One of 5 software titles of the year believed to drive hardware sales for the 3DO platform.) Next Generation December 1995
"It's gorgeous, fiendishly challenging, and a smashing good time. What more could you want?" Next Generation December 1995
"...the level design is a masterwork, and the gameplay has been tweaked extensively to ensure a very challenging game." Next Generation December 1995
"BladeForce has such speed and depth perception that it can actually recreate the feel you get when you spin the teacups too fast as Disneyland." Dimension 3, November 1995
"The best 3DO game so far!" Game Fan November 1995
"...Bladeforce shifts polygons unlike any other title on the format." The Edge June 1995
"Bladeforce is one of the first pure games to come out of the Studio and it delivers a smooth, high-action game that bodes well for the future of the development team as well as the 3DO console." Next Generation June 1995